About the journal
Eludamos is an open-access journal published by Septentrio Academic Publishing in Norway, publishing in english. It is listed in DOAJ according to the sources read. Declared review time at DOAJ: 26 weeks. Facts are reproduced as recorded at their sources with their capture dates; PublishLens indicators are available after sign-in.
Basic facts
- Publisher
- Septentrio Academic Publishing
- ISSN
- 1866-6124
- Country
- Norway
- Languages
- english
- Access
- Open access
- Articles in DOAJ
- 223
- Declared review time
- 26 weeks
- Declared peer-review model
- double_blind
- Official website
- https://eludamos.org
Index listings
- DOAJ · 2023-07-14
- Indexing
- DOAJ
- APC
- —
- Declared review time (DOAJ)
- 26 weeks — journal-declared only (not measured)
- Activity (OpenAlex)
- Active — latest works 2025
- PublishLens list status
- Shown after sign-in
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- Choose your university and rank below ↓
Methodology signals (dated facts from their sources)
Details of the evaluation under the published methodology are shown to signed-in users (free).
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Descriptive metadata from public sources (DOAJ, OpenAlex, PubMed) as of the capture date shown — contains no assessment or judgment.
Articles in DOAJ
223
Most recent article
10 months ago
Average review time (journal-declared via DOAJ)
26weeks
Works in OpenAlex
248
Last recorded publication year
2025
h-index
22
i10-index
50
From OpenAlex open data (CC0).
Editorial & policy12
- Last DOAJ review date
- 2024-02-01
- Added to DOAJ
- 2023-07-14
- Declared plagiarism screening
- Declared
- Other fees beyond APC
- No
- Declared digital preservation
- PKP PN
- Observed digital preservation (Keepers registry)— snapshot 2026-10-05
- PKP PN
- Editorial board
- Official page ↗
- Norwegian register (HK-dir)— 2026
- Level 1 — approved scholarly channel
- Open references deposited at Crossref
- 82%
- ORCID iDs in current deposits
- 88%
- Enrolled in Crossref Similarity Check
- ✓
- Deposits licence metadata at Crossref
- ✓
- Peer-review policy
- View policy
Identity & continuity1
- Source type
- journal
Classification2
Subjects (DOAJ)
LCC codes
Subject areas
- Digital Games and Media
- Digital Games and Media
- Digital Games and Media
- Educational Games and Gamification
- Artificial Intelligence in Games
- Artificial Intelligence in Games
- Artificial Intelligence in Games
- Educational Games and Gamification
Show all subjects (75)
- Educational Games and Gamification
- Cinema and Media Studies
- Cinema and Media Studies
- Cultural Studies and Postmodernism
- Narrative Theory and Analysis
- Literature, Culture, and Aesthetics
- Impact of Technology on Adolescents
- Impact of Technology on Adolescents
- Sexuality, Behavior, and Technology
- Sexuality, Behavior, and Technology
- Cybernetics and Technology in Society
- Gender and Feminist Studies
- Gender, Feminism, and Media
- Comics and Graphic Narratives
- Gender, Feminism, and Media
- Ethics, Aesthetics, and Art
- Comics and Graphic Narratives
- Gothic Literature and Media Analysis
- Gothic Literature and Media Analysis
- Gender, Feminism, and Media
- Media and Digital Communication
- Visual Culture and Art Theory
- Narrative Theory and Analysis
- Innovative Human-Technology Interaction
- Innovative Human-Technology Interaction
- Utopian, Dystopian, and Speculative Fiction
- Utopian, Dystopian, and Speculative Fiction
- Narrative Theory and Analysis
- Digital Humanities and Scholarship
- Utopian, Dystopian, and Speculative Fiction
- Digital Humanities and Scholarship
- Virtual Reality Applications and Impacts
- Sports, Gender, and Society
- Multimedia Communication and Technology
- Child Development and Digital Technology
- Multimedia Communication and Technology
- Cinema History and Criticism
- Child Development and Digital Technology
- Media Influence and Health
- Digital Media and Philosophy
- Digital Media and Philosophy
- Media Influence and Health
- Digital Media and Philosophy
- Sports Analytics and Performance
- Sports Analytics and Performance
- Sports, Gender, and Society
- Art, Technology, and Culture
- Cultural Studies and Colonialism
- Virtual Reality Applications and Impacts
- Gambling Behavior and Treatments
- Game Theory and Applications
- Memory, Trauma, and Commemoration
- Virtual Reality Applications and Impacts
- Gambling Behavior and Treatments
- Sports, Gender, and Society
- Digital Economy and Work Transformation
- Spatial and Cultural Studies
- Physical Education and Sports Studies
- Digital Economy and Work Transformation
- Literary Theory and Cultural Hermeneutics
- Impact of Technology on Adolescents
- Creativity in Education and Neuroscience
- Cultural Industries and Urban Development
- Blockchain Technology Applications and Security
- Blockchain Technology Applications and Security
- Creativity in Education and Neuroscience
- Cultural Industries and Urban Development
Keywords (DOAJ)
- computer games
- game studies
- videogames
- game culture
- play
- digital culture
Community confirmations — what users saw in MJL or Scopus Sources; not platform verification and never part of any score.
The journal's record in other sources:Web of Science MJLDOAJ