Eludamos

Septentrio Academic Publishing

Journal websitePeer review: Double-blind review
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About the journal

Eludamos is an open-access journal published by Septentrio Academic Publishing in Norway, publishing in english. It is listed in DOAJ according to the sources read. Declared review time at DOAJ: 26 weeks. Facts are reproduced as recorded at their sources with their capture dates; PublishLens indicators are available after sign-in.

Basic facts

Publisher
Septentrio Academic Publishing
ISSN
1866-6124
Country
Norway
Languages
english
Access
Open access
Articles in DOAJ
223
Declared review time
26 weeks
Declared peer-review model
double_blind
Official website
https://eludamos.org

Index listings

  • DOAJ · 2023-07-14
Indexing
DOAJ
APC
—
Declared review time (DOAJ)
26 weeks — journal-declared only (not measured)
Activity (OpenAlex)
Active — latest works 2025
PublishLens list status
Shown after sign-in
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Methodology signals (dated facts from their sources)

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Journal profile

Descriptive metadata from public sources (DOAJ, OpenAlex, PubMed) as of the capture date shown — contains no assessment or judgment.

Articles in DOAJ

223

Most recent article

10 months ago

Average review time (journal-declared via DOAJ)

26weeks

Works in OpenAlex

248

Last recorded publication year

2025

Reported by OpenAlex in 2 of 3 sources (CC0 flags, not verified indexing)DOAJSciELOOpenAlex Core

h-index

22

i10-index

50

From OpenAlex open data (CC0).

Editorial & policy12
Last DOAJ review date
2024-02-01
Added to DOAJ
2023-07-14
Declared plagiarism screening
Declared
Other fees beyond APC
No
Declared digital preservation
PKP PN
Observed digital preservation (Keepers registry)— snapshot 2026-10-05
PKP PN
Editorial board
Official page ↗
Norwegian register (HK-dir)— 2026
Level 1 — approved scholarly channel
Open references deposited at Crossref
82%
ORCID iDs in current deposits
88%
Enrolled in Crossref Similarity Check
✓
Deposits licence metadata at Crossref
✓
Peer-review policy
View policy
Identity & continuity1
Source type
journal
Classification2

Subjects (DOAJ)

Science: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software

LCC codes

QA76.75-76.765

Subject areas

  • Digital Games and Media
  • Digital Games and Media
  • Digital Games and Media
  • Educational Games and Gamification
  • Artificial Intelligence in Games
  • Artificial Intelligence in Games
  • Artificial Intelligence in Games
  • Educational Games and Gamification
Show all subjects (75)
  • Educational Games and Gamification
  • Cinema and Media Studies
  • Cinema and Media Studies
  • Cultural Studies and Postmodernism
  • Narrative Theory and Analysis
  • Literature, Culture, and Aesthetics
  • Impact of Technology on Adolescents
  • Impact of Technology on Adolescents
  • Sexuality, Behavior, and Technology
  • Sexuality, Behavior, and Technology
  • Cybernetics and Technology in Society
  • Gender and Feminist Studies
  • Gender, Feminism, and Media
  • Comics and Graphic Narratives
  • Gender, Feminism, and Media
  • Ethics, Aesthetics, and Art
  • Comics and Graphic Narratives
  • Gothic Literature and Media Analysis
  • Gothic Literature and Media Analysis
  • Gender, Feminism, and Media
  • Media and Digital Communication
  • Visual Culture and Art Theory
  • Narrative Theory and Analysis
  • Innovative Human-Technology Interaction
  • Innovative Human-Technology Interaction
  • Utopian, Dystopian, and Speculative Fiction
  • Utopian, Dystopian, and Speculative Fiction
  • Narrative Theory and Analysis
  • Digital Humanities and Scholarship
  • Utopian, Dystopian, and Speculative Fiction
  • Digital Humanities and Scholarship
  • Virtual Reality Applications and Impacts
  • Sports, Gender, and Society
  • Multimedia Communication and Technology
  • Child Development and Digital Technology
  • Multimedia Communication and Technology
  • Cinema History and Criticism
  • Child Development and Digital Technology
  • Media Influence and Health
  • Digital Media and Philosophy
  • Digital Media and Philosophy
  • Media Influence and Health
  • Digital Media and Philosophy
  • Sports Analytics and Performance
  • Sports Analytics and Performance
  • Sports, Gender, and Society
  • Art, Technology, and Culture
  • Cultural Studies and Colonialism
  • Virtual Reality Applications and Impacts
  • Gambling Behavior and Treatments
  • Game Theory and Applications
  • Memory, Trauma, and Commemoration
  • Virtual Reality Applications and Impacts
  • Gambling Behavior and Treatments
  • Sports, Gender, and Society
  • Digital Economy and Work Transformation
  • Spatial and Cultural Studies
  • Physical Education and Sports Studies
  • Digital Economy and Work Transformation
  • Literary Theory and Cultural Hermeneutics
  • Impact of Technology on Adolescents
  • Creativity in Education and Neuroscience
  • Cultural Industries and Urban Development
  • Blockchain Technology Applications and Security
  • Blockchain Technology Applications and Security
  • Creativity in Education and Neuroscience
  • Cultural Industries and Urban Development

Keywords (DOAJ)

  • computer games
  • game studies
  • videogames
  • game culture
  • play
  • digital culture

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The journal's record in other sources:Web of Science MJLDOAJ

Everything shown here is produced automatically from named sources (DOAJ, OpenAlex, Crossref, PubMed, the Norwegian register) as of its capture date, with no human editing. Facts appear as recorded at the source; derived scores (PCI, PTD, PublishLens score) follow a published methodology. Not a judgement on the journal, not an official accreditation, not advice.

Wrong items are corrected automatically by re-reading the source (24 h for daily sources, 7 days for weekly ones) with a dated change log, and each item links to its source record. PublishLens-derived assessments are contested through the appeals mechanism (15 working days). Appeals · Indicator guide

Norwegian register data: Kanalregisteret (HK-dir, Norway) — CC BY 4.0 / NLOD — adapted: level extracted per year · OASPA member list — CC BY

Last automated source read: