Replay

Lodz University Press

Journal websitePeer review: Double-blind review
Evaluation status available after sign-in

About the journal

Replay is an open-access journal published by Lodz University Press in Poland, publishing in english and polish. It is listed in DOAJ according to the sources read. Declared review time at DOAJ: 12 weeks. Facts are reproduced as recorded at their sources with their capture dates; PublishLens indicators are available after sign-in.

Basic facts

Publisher
Lodz University Press
ISSN
2391-8551 · 2449-8394
Country
Poland
Languages
english, polish
Access
Open access
Articles in DOAJ
17
Declared review time
12 weeks
Declared peer-review model
double_blind

Index listings

  • DOAJ · 2024-11-06
Indexing
DOAJ
APC
—
Declared review time (DOAJ)
12 weeks — journal-declared only (not measured)
Activity (OpenAlex)
Active — latest works 2024
PublishLens list status
Shown after sign-in
Counts for promotion at your university?
Choose your university and rank below ↓

Methodology signals (dated facts from their sources)

Details of the evaluation under the published methodology are shown to signed-in users (free).

Create a free account to view the evaluation

Journal profile

Descriptive metadata from public sources (DOAJ, OpenAlex, PubMed) as of the capture date shown — contains no assessment or judgment.

Articles in DOAJ

17

Most recent article

3 months ago

Average review time (journal-declared via DOAJ)

12weeks

Works in OpenAlex

76

Last recorded publication year

2024

Reported by OpenAlex in 1 of 3 sources (CC0 flags, not verified indexing)DOAJSciELOOpenAlex Core

h-index

5

i10-index

1

From OpenAlex open data (CC0).

Editorial & policy11
Last DOAJ review date
2024-11-06
Added to DOAJ
2024-11-06
Declared plagiarism screening
Declared
Other fees beyond APC
No
Declared digital preservation
PKP PN
Observed digital preservation (Keepers registry)— snapshot 2026-10-05
PKP PN
Editorial board
Official page ↗
Open references deposited at Crossref
71%
ORCID iDs in current deposits
67%
Enrolled in Crossref Similarity Check
✓
Deposits licence metadata at Crossref
✓
Peer-review policy
View policy
Identity & continuity1
Source type
journal
Classification4

Subjects (DOAJ)

Social Sciences: Sociology (General)Technology: Technology (General)

LCC codes

HM401-1281T1-995

Subject areas

  • Digital Games and Media
  • Digital Games and Media
  • Education and Cultural Studies
  • Education and Cultural Studies
  • Cinema and Media Studies
  • Cinema and Media Studies
  • Educational Games and Gamification
  • Educational Games and Gamification
Show all subjects (50)
  • Artificial Intelligence in Games
  • Gothic Literature and Media Analysis
  • Gothic Literature and Media Analysis
  • Artificial Intelligence in Games
  • Polish-Jewish Holocaust Memory Studies
  • Polish-Jewish Holocaust Memory Studies
  • Language and Culture
  • Language and Culture
  • Impact of Technology on Adolescents
  • Impact of Technology on Adolescents
  • Central European Literary Studies
  • Central European Literary Studies
  • Diverse Academic Research Studies
  • Narrative Theory and Analysis
  • Diverse Academic Research Studies
  • Narrative Theory and Analysis
  • Media, Gender, and Advertising
  • Urban Development and Cultural Heritage
  • Virtual Reality Applications and Impacts
  • Gender, Feminism, and Media
  • Media, Gender, and Advertising
  • Virtual Reality Applications and Impacts
  • Nostalgia and Consumer Behavior
  • Gender, Feminism, and Media
  • Urban Development and Cultural Heritage
  • Nostalgia and Consumer Behavior
  • Museums and Cultural Heritage
  • Themes in Literature Analysis
  • Museums and Cultural Heritage
  • Media Influence and Health
  • Augmented Reality Applications
  • Sexuality, Behavior, and Technology
  • Death Anxiety and Social Exclusion
  • Utopian, Dystopian, and Speculative Fiction
  • Themes in Literature Analysis
  • Utopian, Dystopian, and Speculative Fiction
  • Media Influence and Health
  • Augmented Reality Applications
  • Death Anxiety and Social Exclusion
  • Sexuality, Behavior, and Technology
  • Consumer Behavior in Brand Consumption and Identification
  • Consumer Behavior in Brand Consumption and Identification

Keywords (DOAJ)

  • digital games
  • game studies
  • game research methodology
  • virtual space
  • typology of digital games
  • games

Community confirmations — what users saw in MJL or Scopus Sources; not platform verification and never part of any score.

Loading community confirmations…
How do we evaluate?Publisher of this journal? Appeal a derived assessment or request a factual correction

The journal's record in other sources:Web of Science MJLDOAJ

Everything shown here is produced automatically from named sources (DOAJ, OpenAlex, Crossref, PubMed, the Norwegian register) as of its capture date, with no human editing. Facts appear as recorded at the source; derived scores (PCI, PTD, PublishLens score) follow a published methodology. Not a judgement on the journal, not an official accreditation, not advice.

Wrong items are corrected automatically by re-reading the source (24 h for daily sources, 7 days for weekly ones) with a dated change log, and each item links to its source record. PublishLens-derived assessments are contested through the appeals mechanism (15 working days). Appeals · Indicator guide

Norwegian register data: Kanalregisteret (HK-dir, Norway) — CC BY 4.0 / NLOD — adapted: level extracted per year · OASPA member list — CC BY

Last automated source read: