Pelitutkimuksen vuosikirja
Suomen Pelitutkimuksen Seura ry
About the journal
Pelitutkimuksen vuosikirja is an open-access journal published by Suomen Pelitutkimuksen Seura ry in Finland, publishing in finnish. It is listed in DOAJ according to the sources read. Declared review time at DOAJ: 30 weeks. Facts are reproduced as recorded at their sources with their capture dates; PublishLens indicators are available after sign-in.
Basic facts
- Publisher
- Suomen Pelitutkimuksen Seura ry
- ISSN
- 1798-355X
- Country
- Finland
- Languages
- finnish
- Access
- Open access
- Articles in DOAJ
- 0
- Declared review time
- 30 weeks
- Declared peer-review model
- double_blind
- Official website
- https://pelitutkimus.journal.fi/
Index listings
- DOAJ · 2020-03-20
- Indexing
- DOAJ
- APC
- —
- Declared review time (DOAJ)
- 30 weeks — journal-declared only (not measured)
- Activity (OpenAlex)
- Active — latest works 2025
- PublishLens list status
- Shown after sign-in
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- Choose your university and rank below ↓
Methodology signals (dated facts from their sources)
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Descriptive metadata from public sources (DOAJ, OpenAlex, PubMed) as of the capture date shown — contains no assessment or judgment.
Articles in DOAJ
0
Average review time (journal-declared via DOAJ)
30weeks
Works in OpenAlex
12
Last recorded publication year
2025
h-index
0
i10-index
0
From OpenAlex open data (CC0).
Editorial & policy9
- Last DOAJ review date
- 2021-06-28
- Added to DOAJ
- 2020-03-20
- Declared plagiarism screening
- Not declared
- Other fees beyond APC
- No
- Editorial board
- Official page ↗
- Open references deposited at Crossref
- 0%
- ORCID iDs in current deposits
- 58%
- Enrolled in Crossref Similarity Check
- ✓
- Deposits licence metadata at Crossref
- ✓
- Peer-review policy
- View policy
Identity & continuity1
- Source type
- journal
Classification4
Subjects (DOAJ)
LCC codes
Subject areas
- Digital Games and Media
- Digital Games and Media
- Research in Social Sciences
- Research in Social Sciences
- Artificial Intelligence in Games
- Artificial Intelligence in Games
- Historical Legal Studies and Society
- Historical Legal Studies and Society
Show all subjects (46)
- Themes in Literature Analysis
- Themes in Literature Analysis
- Human Motion and Animation
- Flow Experience in Various Fields
- Spatial and Cultural Studies
- Public Spaces through Art
- Interdisciplinary Cultural and Social Studies
- Global Maritime and Colonial Histories
- Archaeology and Rock Art Studies
- Urban Planning and Governance
- Crafts, Textile, and Design
- Historical and Architectural Studies
- Folklore, Mythology, and Literature Studies
- Literacy, Media, and Education
- Outsourcing and Supply Chain Management
- Teaching and Learning Programming
- Virtual Reality Applications and Impacts
- Music Technology and Sound Studies
- Innovative Human-Technology Interaction
- Innovation Policy and R&D
- Human Motion and Animation
- Flow Experience in Various Fields
- Global Maritime and Colonial Histories
- Archaeology and Rock Art Studies
- Urban Planning and Governance
- Public Spaces through Art
- Spatial and Cultural Studies
- Historical and Architectural Studies
- Interdisciplinary Cultural and Social Studies
- Literacy, Media, and Education
- Folklore, Mythology, and Literature Studies
- Crafts, Textile, and Design
- Outsourcing and Supply Chain Management
- Innovative Human-Technology Interaction
- Music Technology and Sound Studies
- Virtual Reality Applications and Impacts
- Teaching and Learning Programming
- Innovation Policy and R&D
Keywords (DOAJ)
- game studies
- computer games
- non-digital games
- play
- games
- digital games
Community confirmations — what users saw in MJL or Scopus Sources; not platform verification and never part of any score.
The journal's record in other sources:Web of Science MJLDOAJ