International Journal of Serious Games

Serious Games Society

Journal websitePeer review: Double-blind review
Evaluation status available after sign-in

About the journal

International Journal of Serious Games is an open-access journal published by Serious Games Society in Italy, publishing in english. It is listed in DOAJ according to the sources read. Declared review time at DOAJ: 12 weeks. Facts are reproduced as recorded at their sources with their capture dates; PublishLens indicators are available after sign-in.

Basic facts

Publisher
Serious Games Society
ISSN
2384-8766
Country
Italy
Languages
english
Access
Open access
Articles in DOAJ
375
Declared review time
12 weeks
Declared peer-review model
double_blind

Index listings

  • DOAJ · 2015-07-24
Indexing
DOAJ
APC
—
Declared review time (DOAJ)
12 weeks — journal-declared only (not measured)
Activity (OpenAlex)
Active — latest works 2026
PublishLens list status
Shown after sign-in
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Methodology signals (dated facts from their sources)

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Journal profile

Descriptive metadata from public sources (DOAJ, OpenAlex, PubMed) as of the capture date shown — contains no assessment or judgment.

Articles in DOAJ

375

Most recent article

6 months ago

Average review time (journal-declared via DOAJ)

12weeks

Works in OpenAlex

384

Last recorded publication year

2026

Reported by OpenAlex in 2 of 3 sources (CC0 flags, not verified indexing)DOAJSciELOOpenAlex Core

h-index

37

i10-index

139

From OpenAlex open data (CC0).

Editorial & policy10
Last DOAJ review date
2015-07-24
Added to DOAJ
2015-07-24
Declared plagiarism screening
Not declared
Other fees beyond APC
No
Editorial board
Official page ↗
Norwegian register (HK-dir)— 2026
Level 1 — approved scholarly channel
Open references deposited at Crossref
0%
ORCID iDs in current deposits
55%
Enrolled in Crossref Similarity Check
✓
Deposits licence metadata at Crossref
✓
Peer-review policy
View policy
Identity & continuity3
Alternate titles
IJSG
Source type
journal
NLM unique ID (PubMed)
9918680585106676
Classification5

Subjects (DOAJ)

EducationScience: Mathematics: Instruments and machines: Electronic computers. Computer science: Computer software

LCC codes

LQA75.5-76.95QA76.75-76.765

Subject areas

  • Educational Games and Gamification
  • Educational Games and Gamification
  • Digital Games and Media
  • Digital Games and Media
  • Online Learning and Analytics
  • Online Learning and Analytics
  • Teaching and Learning Programming
  • Teaching and Learning Programming
Show all subjects (50)
  • Virtual Reality Applications and Impacts
  • Virtual Reality Applications and Impacts
  • Flow Experience in Various Fields
  • Flow Experience in Various Fields
  • Innovative Teaching and Learning Methods
  • Augmented Reality Applications
  • Augmented Reality Applications
  • Innovative Teaching and Learning Methods
  • Innovative Human-Technology Interaction
  • Innovative Human-Technology Interaction
  • Impact of Technology on Adolescents
  • Artificial Intelligence in Games
  • Impact of Technology on Adolescents
  • Artificial Intelligence in Games
  • Intelligent Tutoring Systems and Adaptive Learning
  • Intelligent Tutoring Systems and Adaptive Learning
  • Diverse Scientific and Economic Studies
  • Diverse Scientific and Economic Studies
  • Child Development and Digital Technology
  • Child Development and Digital Technology
  • Motivation and Self-Concept in Sports
  • Motivation and Self-Concept in Sports
  • Digital Mental Health Interventions
  • Environmental Education and Sustainability
  • Digital Mental Health Interventions
  • Environmental Education and Sustainability
  • Cognitive Abilities and Testing
  • Persona Design and Applications
  • Creativity in Education and Neuroscience
  • Behavioral Health and Interventions
  • Cognitive Abilities and Testing
  • Technology-Enhanced Education Studies
  • Educational Robotics and Engineering
  • Persona Design and Applications
  • Behavioral Health and Interventions
  • Educational Robotics and Engineering
  • Creativity in Education and Neuroscience
  • Technology-Enhanced Education Studies
  • Technology Adoption and User Behaviour
  • Technology Adoption and User Behaviour
  • Stroke Rehabilitation and Recovery
  • Stroke Rehabilitation and Recovery

Keywords (DOAJ)

  • serious games
  • assessment
  • human-computer interaction
  • simulation
  • education
  • game-based learning

Community confirmations — what users saw in MJL or Scopus Sources; not platform verification and never part of any score.

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The journal's record in other sources:Web of Science MJLDOAJ

Everything shown here is produced automatically from named sources (DOAJ, OpenAlex, Crossref, PubMed, the Norwegian register) as of its capture date, with no human editing. Facts appear as recorded at the source; derived scores (PCI, PTD, PublishLens score) follow a published methodology. Not a judgement on the journal, not an official accreditation, not advice.

Wrong items are corrected automatically by re-reading the source (24 h for daily sources, 7 days for weekly ones) with a dated change log, and each item links to its source record. PublishLens-derived assessments are contested through the appeals mechanism (15 working days). Appeals · Indicator guide

Norwegian register data: Kanalregisteret (HK-dir, Norway) — CC BY 4.0 / NLOD — adapted: level extracted per year · OASPA member list — CC BY

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