International Journal of Serious Games
Serious Games Society
About the journal
International Journal of Serious Games is an open-access journal published by Serious Games Society in Italy, publishing in english. It is listed in DOAJ according to the sources read. Declared review time at DOAJ: 12 weeks. Facts are reproduced as recorded at their sources with their capture dates; PublishLens indicators are available after sign-in.
Basic facts
- Publisher
- Serious Games Society
- ISSN
- 2384-8766
- Country
- Italy
- Languages
- english
- Access
- Open access
- Articles in DOAJ
- 375
- Declared review time
- 12 weeks
- Declared peer-review model
- double_blind
- Official website
- http://journal.seriousgamessociety.org/
Index listings
- DOAJ · 2015-07-24
- Indexing
- DOAJ
- APC
- —
- Declared review time (DOAJ)
- 12 weeks — journal-declared only (not measured)
- Activity (OpenAlex)
- Active — latest works 2026
- PublishLens list status
- Shown after sign-in
- Counts for promotion at your university?
- Choose your university and rank below ↓
Methodology signals (dated facts from their sources)
Details of the evaluation under the published methodology are shown to signed-in users (free).
Create a free account to view the evaluationJournal profile
Descriptive metadata from public sources (DOAJ, OpenAlex, PubMed) as of the capture date shown — contains no assessment or judgment.
Articles in DOAJ
375
Most recent article
6 months ago
Average review time (journal-declared via DOAJ)
12weeks
Works in OpenAlex
384
Last recorded publication year
2026
h-index
37
i10-index
139
From OpenAlex open data (CC0).
Editorial & policy10
- Last DOAJ review date
- 2015-07-24
- Added to DOAJ
- 2015-07-24
- Declared plagiarism screening
- Not declared
- Other fees beyond APC
- No
- Editorial board
- Official page ↗
- Norwegian register (HK-dir)— 2026
- Level 1 — approved scholarly channel
- Open references deposited at Crossref
- 0%
- ORCID iDs in current deposits
- 55%
- Enrolled in Crossref Similarity Check
- ✓
- Deposits licence metadata at Crossref
- ✓
- Peer-review policy
- View policy
Identity & continuity3
- Alternate titles
- IJSG
- Source type
- journal
- NLM unique ID (PubMed)
- 9918680585106676
Classification5
Subjects (DOAJ)
LCC codes
Subject areas
- Educational Games and Gamification
- Educational Games and Gamification
- Digital Games and Media
- Digital Games and Media
- Online Learning and Analytics
- Online Learning and Analytics
- Teaching and Learning Programming
- Teaching and Learning Programming
Show all subjects (50)
- Virtual Reality Applications and Impacts
- Virtual Reality Applications and Impacts
- Flow Experience in Various Fields
- Flow Experience in Various Fields
- Innovative Teaching and Learning Methods
- Augmented Reality Applications
- Augmented Reality Applications
- Innovative Teaching and Learning Methods
- Innovative Human-Technology Interaction
- Innovative Human-Technology Interaction
- Impact of Technology on Adolescents
- Artificial Intelligence in Games
- Impact of Technology on Adolescents
- Artificial Intelligence in Games
- Intelligent Tutoring Systems and Adaptive Learning
- Intelligent Tutoring Systems and Adaptive Learning
- Diverse Scientific and Economic Studies
- Diverse Scientific and Economic Studies
- Child Development and Digital Technology
- Child Development and Digital Technology
- Motivation and Self-Concept in Sports
- Motivation and Self-Concept in Sports
- Digital Mental Health Interventions
- Environmental Education and Sustainability
- Digital Mental Health Interventions
- Environmental Education and Sustainability
- Cognitive Abilities and Testing
- Persona Design and Applications
- Creativity in Education and Neuroscience
- Behavioral Health and Interventions
- Cognitive Abilities and Testing
- Technology-Enhanced Education Studies
- Educational Robotics and Engineering
- Persona Design and Applications
- Behavioral Health and Interventions
- Educational Robotics and Engineering
- Creativity in Education and Neuroscience
- Technology-Enhanced Education Studies
- Technology Adoption and User Behaviour
- Technology Adoption and User Behaviour
- Stroke Rehabilitation and Recovery
- Stroke Rehabilitation and Recovery
Keywords (DOAJ)
- serious games
- assessment
- human-computer interaction
- simulation
- education
- game-based learning
Community confirmations — what users saw in MJL or Scopus Sources; not platform verification and never part of any score.
The journal's record in other sources:Web of Science MJLDOAJ